Kanji Rush

Programming, Art, Design

  • A prototype game offers two distinct competitive kanji-learning modes, incorporating asynchronous e-learning (Hrastinski, 2008) and multiplayer gameplay theories (Bogost, 2004)
  • To identify the fundamental differences between these two gameplay and seek patterns that can be applied more broadly
  • Serve as a platform for further discussions in similar contexts

CoVown

Programming, Art, Design

  • A mobile jump game aiming to explore the educational value of video games with a science engagement gallery
  • All the interactions, narratives, and achievement systems in the game served for accessing knowledge of coronavirus
  • CoVown means the name of COVID-19 “CoV” and the shape of the virus “Crown-like”

The Sheller Shakes (壳)

Programming, Art, Design

  • Created the challenging exploration of an interconnected world, with the strange but gorgeous storyline, the tough but fair combat, the replayability of a rogue-lite, and the adrenaline-pumping threat of permadeath
  • Designed the game script and developed both arts and programs individually
  • Applied new features like Universal RP on Unity 2019.3 version to improve graphics quality

The Great Tetris (了不起的方块)

Programming, Art, Design

  • A 2D top-view tactical wargame (SRPG) with roguelike patterns
  • Combined the experience of strategy-making and soul-like exploration of the environment
  • The units in this world consist of squares (Tetris) which means the property depends on the amount, formation, or types of “squares”

JinYongLegend-Like Role-Playing Game Framework

Community Contributing

  • An open-source Wuxia RPG framework designed as a tribute to the famous Chinese RPG “The Legend of Jin Yong”
  • Providing a powerful community for wuxia or RPG developers to recreate and exchange ideas
  • All the resources are free and published with a detailed developer handbook which is very useful for personal practice

Combination

Art, Design

  • A dystopian puzzle adventure game describing a future with social function partially degraded
  • A concept about a society where interpersonal relationships are gradually transformed like a group of ants – clearly defined class, highly praised egoism, and grisly strict “efficiency”
  • As a representative demo of Game Jam products with emotional-critical features

Gomoku

Programming

  • The first and complete game demo I ever developed in early 2018
  • C++ and applied with EasyX Graphics Library without engines
  • Established a simple AI bot for combat
  • Provided both PVP mode and PVE mode

Flight Fight

Programming

  • A practical air-shooting demo for reviewing game-dev features
  • Fully programmed in C++ without any external library
  • Designed a ranking system with 2 difficulty levels