Kanji Rush
Programming, Art, Design
- A prototype game offers two distinct competitive kanji-learning modes, incorporating asynchronous e-learning (Hrastinski, 2008) and multiplayer gameplay theories (Bogost, 2004)
- To identify the fundamental differences between these two gameplay and seek patterns that can be applied more broadly
- Serve as a platform for further discussions in similar contexts
CoVown
Programming, Art, Design
- A mobile jump game aiming to explore the educational value of video games with a science engagement gallery
- All the interactions, narratives, and achievement systems in the game served for accessing knowledge of coronavirus
- CoVown means the name of COVID-19 “CoV” and the shape of the virus “Crown-like”
The Sheller Shakes (壳)
Programming, Art, Design
- Created the challenging exploration of an interconnected world, with the strange but gorgeous storyline, the tough but fair combat, the replayability of a rogue-lite, and the adrenaline-pumping threat of permadeath
- Designed the game script and developed both arts and programs individually
- Applied new features like Universal RP on Unity 2019.3 version to improve graphics quality
The Great Tetris (了不起的方块)
Programming, Art, Design
- A 2D top-view tactical wargame (SRPG) with roguelike patterns
- Combined the experience of strategy-making and soul-like exploration of the environment
- The units in this world consist of squares (Tetris) which means the property depends on the amount, formation, or types of “squares”
JinYongLegend-Like Role-Playing Game Framework
Community Contributing
- An open-source Wuxia RPG framework designed as a tribute to the famous Chinese RPG “The Legend of Jin Yong”
- Providing a powerful community for wuxia or RPG developers to recreate and exchange ideas
- All the resources are free and published with a detailed developer handbook which is very useful for personal practice
Combination
Art, Design
- A dystopian puzzle adventure game describing a future with social function partially degraded
- A concept about a society where interpersonal relationships are gradually transformed like a group of ants – clearly defined class, highly praised egoism, and grisly strict “efficiency”
- As a representative demo of Game Jam products with emotional-critical features